Special Attributes

Setting Seattle The Circle Vampires Other Monsters Rules

The three special attributes aren’t something one purchases with points, rather, they describe various states of a Vampire character. These are things that change over the course of the game and even during a game session, but are less abstract than bodily health. Each merits some discussion on this page for it’s unique contribution to the story and mechanics of a vampire character.

  • Hunger: A measure of how badly the character needs blood.
    • This is a more nebulous ‘attribute’, but ignoring it can drive a character right out of the player’s control when the desire for blood becomes overwhelming.
  • Stability: An attribute that tracks how ‘humanlike’ and in-control the vampire is.
    • This attribute has a sort of mini-system associated with it, and is strongly influenced by hunger. A satisfied vampire is a stable vampire.
  • Stature: A representation of how potent and ancient a particular Vampire is.
    • Like the basic attributes, this attribute has a couple of named ranks, and then numbered ranks above those. It has a number of benefits across the board, but is difficult to increase with anything but sheer time spent undead.

Special Attributes

Bloodreign Seattle Drascus